""I saw a cultural space in which to seize the dick pics and say, “Mate, this is not good enough. You can package your dick more attractively than this and you should, for all our sakes. Get that bottle-as-measuring-stick out of there; your picture reeks of desperation and no one cares how big your dick is. Take off your awful socks, and spare me your filthy fingernails. This is about me for a change. I want to see something erotic, and I want to be titillated. You don’t have a reliable cultural script for titillating me, but you can damn well try.”"
Clariel is out today!!!! Everyone in this office knows I’m a giant Garth Nix fan, possibly because I’ve made them ALL read the Old Kingdom series.
Our reviewer Alaya Dawn Johnson makes the valid point that this may not be the best jumping-on point for new fans (start with Sabriel), but, she says, Nix’s command of the genre is “clear and thrilling.”
He understands the darkness that is part of every hero’s journey, that at some point along her path her greatest enemy will be herself. So many great fantasy narratives play with the temptation of power and anger — generally, so that the hero can overcome them. But what if she doesn’t? What if she says yes?
2014 Princeton study finds the U.S. is a functionally an oligarchy. Data set 1981-2002
As Gilens and Page write, “the preferences of the average American appear to have only a minuscule, near-zero, statistically non-significant impact upon public policy.” In other words, their statistics say your opinion literally does not matter. - from News.mic
honestly — I’m actually goin to say this is my new favourite text adventure. it’s really a very special game. so many emotions are communicated so clearly and personally through the use of colour, language, music and audience participation.
I say “audience participation” because WTWLA employs a truly unique feature for a game. at certain points in the story, you are asked to draw symbols on your body, and lots of people, upon completing the game, upload photos of their symbols and I just think that that is really really cool. everyone plays the same game but comes away with something unique and personal to them, which can be shared with others.
Also the use of music in this game is genius. serious kudos to brenda neotenomie for capturing and adding to the mood of each part of the story. use your god damn headphones/earbuds people.
having said all that, I really think the less said about this game the better, but I will give a hint: to progress the story, you need to sleep. I didn’t know this and was v confused for a while.
tbh I was scared to play because porp media always brings up things I never expect. towards the end I’m crying and feeling… feelings, wondering how the heck she does it and just, somewhere else entirely…
with those we love alive, by Porpentine C. Heartscape